Clump, clump, clump. If there’s one sound effect that will echo in your brain after playing Robocop: Rogue City, it’s the dull thud of metal booted footsteps. That’s because they emanate from Robocop himself, of course, going wherever you go. But also because they set the rhythm for a first-person action adventure that’s sturdy yet slow and monotonous. When you’re not gunning down mobs, you spend a lot of time in Rogue City just clumping – clump over there to scan something, clump here to pick something up. The pace is plodding in quite a literal sense.