Diablo 4 consumes time like a Necromancer does corpses: ravenously, and without repentance. It’s stunning, really, that Blizzard Entertainment has found a way to pull this same trick for a fourth time. That the studio has found another ingenious way to conceal a surprisingly simple, destructively compulsive cycle. While attention may be easily drawn to the sprawling shared-world of Sanctuary, and the visually captivating design encasing it, behind the spectacle is something almost primal: a click to move, a click to kill, and a click to loot; repeat until daybreak.