Let me tell you about a moment that left me motionless. It’s around the 10-hour marker that most horror games begin stretching toward their conclusion, but Alan Wake 2 is merely hitting a first-act crescendo. The pacing had been propulsive until now, the interweaving stories of Alan Wake and Saga Anderson set upon a destructive collision course. A spiral into darkness. But here I am, standing still in swirling shadows, transfixed by a confluence of cinematic spectacle and hyper-kinetic combat, blended live-action and raucous rock ‘n’ roll layering atop an already unraveling reality. The ambition is audacious; the execution flawless. A scenario that is singularly, unquestionably Remedy.