the sound team for Diablo IV needed to determine what a Treasure Beast might sound like. In the fiction, it’s a massive, taurus-headed behemoth—complete with rows of yellowed porpoise-like teeth and a cudgel the size of a small town. It looks like something Jabba the Hutt might keep as a pet, or one of those elite mobs roaming the wilderness that you know, in the depths of your soul, cannot, and should not, be soloed. How do you honor the Treasure Beast’s majesty? How do you make it sound huge and menacing, something not to be taken lightly? By delicately fondling an iron chain in front of a microphone.